PM3.6 - Game & Watch - Subroutine - 0x25fc8

  1. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -10 }
  2. if ((InternalConstantInt(Damage) LessThan scalar(10)))
    1. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(Damage) }
    2. FloatVariableMultiply { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
  3. Subroutine(0x156a0)