PM3.6 - Game & Watch - Subroutine - 0x25fc8
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -10 }
- if ((InternalConstantInt(Damage) LessThan scalar(10)))
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(Damage) }
- FloatVariableMultiply { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
- Subroutine(0x156a0)